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Explore Paul Goad's journey in developing Spider-Man: Friend or Foe at Next Level Games. Discover insights into art direction, team collaboration, and the creative process behind this unique 2007 action-adventure game.

In the spring of 2006, my career took a significant turn.

Paul Goad reflects on his journey from a creative hiatus to contributing to Radical Entertainment's Scarface: The World Is Yours (2006), detailing his experiences with Flash game development and his role in crafting the game's interface maps.

A New Beginning: From Rest to Radical Entertainment

Explore the development journey of Total Club Manager 2004 with insights from Paul Goad of Funatic Games, detailing the challenges and innovations in bringing EA's football management game to PlayStation 2.

Bridging the Gap: Transitioning EA's Football Manager Product to PlayStation 2

Paul Goad shares his journey as a stadium artist on EA's FIFA team, detailing the development of the 2002 FIFA World Cup and FIFA 2003 games, highlighting innovations like Air Play and Freestyle Control.

A Transformative Experience: My Journey with the FIFA Team at EA

Explore Paul Goad's behind-the-scenes insights on developing James Bond 007: Agent Under Fire at EA Canada. Discover the creative process behind the game's driving sequences, destruction mechanics, and its unique place in Bond gaming history.

Revisiting "James Bond 007: Agent Under Fire" - A Comprehensive Look at Its Creation and Legacy

Explore Paul Goad's journey in developing Need for Speed: Porsche Unleashed (2000). Discover innovations in track design, AI behavior, and artistic contributions that set this racing game apart in the Need for Speed series

Innovating the Racing Genre: My Journey with Need for Speed: Porsche Unleashed

Discover Paul Goad's journey from aspiring artist to contributing to EA's Need for Speed: High Stakes (1999), highlighting his role in developing the game's innovative features.

From Aspiration to Achievement: My Journey to Electronic Arts and the Creation of Need for Speed: High Stakes

Explore the current patent landscape of tabletop soccer games. Learn how expired Subbuteo patents impact game development and what this means for designers like Paul Goad of Funatic Games.

Expired Patents on Subbuteo’s Mechanism

Explore the origins and rise of Subbuteo, the iconic tabletop soccer game invented by Peter Adolph. Discover its evolution from humble beginnings to a global phenomenon, and how it inspired modern digital adaptations by developers like Paul Goad of Funatic Games

 

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